Here’s hoping that the Sixth Circuit, in the Battle.net case, takes a cue from the Seventh Circuit, which recently issued this sensible opinion in Incredible Technologies v. Virtual Technologies. The Seventh Circuit’s bottom line is that the defendant copied how you play video golf, and how you play video golf involves unprotectable methods of operation and scenes a faire. Welcome back to Section 102(b) of the Copyright Act, and to Lotus v. Borland!
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1 The Importance of... // Apr 6, 2005 at 10:51 am
Videogame Golf, Copyright and Druken Bar Patrons
Michael Madison points to a very interesting Seventh Circuit decision regarding copyright and trademark issues involving virtual golf on arcade machines (Access to Video Games: Methods of Operation). Read the 14-page decision: Incredible Technologies v…