Minecraft as Web 2.0

I’ve just posted a draft of a book chapter on amateur creativity and digital games: Minecraft as Web 2.0.

I’m not sure whether or not this is a “law” paper, which means that it probably is not.   The footnotes are certainly not the sort I do in my legal writing — I was asked to go light and I did.  So with those caveats, this is a pretty short (7,000 word) look at how the current indie game Minecraft exemplifies the principles of Web 2.0, and how games as new media have always been allied with Web 2.0.  I’ve been interested for some time in the intersection of amateur creativity and gaming, so writing this gave me a chance to spin out my thoughts on the topic a little bit more.

Feedback, if you’ve got it, is welcome.